Head of 2D

We are looking for a full time Head of 2D to supervise the comp team across some exciting high-profile projects. 

About the Role

The Head of 2D will work closely with production, the 3D department, and editorial.  You will be overseeing everything from assisting with pitches, bidding scripts and attending shoots, to supervising the comp team from shot turnover through to delivery. 

Although candidates should have strong technical and organisational skills, this is primarily a creative position. Candidates must have around five years leadership experience along with high-level expertise using Nuke and working closely with other teams in a full VFX pipeline. 

There will be also plenty of opportunity for hands-on compositing in addition to supervising others in the team.


Responsibilities include:

  • Collaborating on pitches, script breakdowns, bidding shots
  • Working with the 3d dept to establish methodologies and workflows on a per project basis
  • Working with editorial to set up project VFX pipeline
  • Liaising with production or external VFX Supervisors
  • Briefing and directing the comp team and overseeing workflow
  • Communicating with production and other department heads regarding shot progress, creative approach and schedule
  • Liaising with team to address client comments and recording progress
  • Attending dailies and client screenings
  • Ensuring projects are brought in on schedule and within budget
  • Managing remote workflow – from DMP artists to roto work
  • Helping with recruitment – interviewing 2d, matte painters and roto artists.

Key Skills:

  • Ability to communicate with clients, production and team members
  • Experience working on episodic long form projects
  • Excellent understanding of VFX pipeline process
  • Ability to motivate and mentor junior artists and promote team morale.
  • Attention to detail and the ability to multi-task across more than one project
  • On set experience useful.